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3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa New York, NY, : Wiley Publishing, c2010
Descrizione fisica 1 online resource (1315 p.)
Disciplina 006.6/96
Collana Bible
Soggetto topico Computer animation
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-282-70814-7
9786612708145
0-470-90217-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons
Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids
Editing Patches
Record Nr. UNINA-9910458819903321
Murdock Kelly  
New York, NY, : Wiley Publishing, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa New York, NY, : Wiley Publishing, c2010
Descrizione fisica 1 online resource (1315 p.)
Disciplina 006.6/96
Collana Bible
Soggetto topico Computer animation
Computer graphics
ISBN 1-282-70814-7
9786612708145
0-470-90217-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons
Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids
Editing Patches
Record Nr. UNINA-9910784943403321
Murdock Kelly  
New York, NY, : Wiley Publishing, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa New York, NY, : Wiley Publishing, c2010
Descrizione fisica 1 online resource (1315 p.)
Disciplina 006.6/96
Collana Bible
Soggetto topico Computer animation
Computer graphics
ISBN 1-282-70814-7
9786612708145
0-470-90217-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons
Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids
Editing Patches
Record Nr. UNINA-9910825472303321
Murdock Kelly  
New York, NY, : Wiley Publishing, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Soggetto genere / forma Electronic books.
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910456265703321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910781697503321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
Autore Murdock Kelly
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2011
Descrizione fisica 1 online resource (1314 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
ISBN 1-283-20414-2
9786613204141
1-118-12332-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering.
Record Nr. UNINA-9910818366103321
Murdock Kelly  
Indianapolis, Ind., : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Descrizione fisica 1 online resource (843 p.)
Disciplina 006.693
Collana Bible
Soggetto genere / forma Electronic books.
ISBN 1-283-54605-1
9786613858504
1-118-48334-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with Autodesk 3ds max 2013 -- pt. 2. Manipulating objects -- pt. 3. Modeling 3D assets -- pt. 4. Applying materials and textures -- pt. 5. Working with cameras, lighting, and rendering -- pt. 6. Animating objects and scenes -- pt. 7. Working with characters -- pt. 8. Dynamic animation.
Record Nr. UNINA-9910465413903321
Murdock Kelly  
Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Descrizione fisica 1 online resource (843 p.)
Disciplina 006.693
Collana Bible
ISBN 1-283-54605-1
9786613858504
1-118-48334-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with Autodesk 3ds max 2013 -- pt. 2. Manipulating objects -- pt. 3. Modeling 3D assets -- pt. 4. Applying materials and textures -- pt. 5. Working with cameras, lighting, and rendering -- pt. 6. Animating objects and scenes -- pt. 7. Working with characters -- pt. 8. Dynamic animation.
Record Nr. UNINA-9910791707003321
Murdock Kelly  
Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
Autore Murdock Kelly
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Descrizione fisica 1 online resource (843 p.)
Disciplina 006.693
Collana Bible
ISBN 1-283-54605-1
9786613858504
1-118-48334-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with Autodesk 3ds max 2013 -- pt. 2. Manipulating objects -- pt. 3. Modeling 3D assets -- pt. 4. Applying materials and textures -- pt. 5. Working with cameras, lighting, and rendering -- pt. 6. Animating objects and scenes -- pt. 7. Working with characters -- pt. 8. Dynamic animation.
Record Nr. UNINA-9910807679503321
Murdock Kelly  
Indianapolis, Ind., : John Wiley & Sons, Inc., c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa Indianapolis : , : Wiley, , [2014]
Descrizione fisica 1 online resource (1338 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-118-75514-6
1-118-75508-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Acknowledgments; Contents at a Glance; Contents; Preface; The Growth of 3ds Max?; About This Book; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Planning the Production; Setting Up the Scene; Adding Materials and Lights; Adding the Crowds; Summary; Chapter 1: Exploring the Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Using Workspaces; Getting Help; Summary
Chapter 2: Controlling and Configuring the ViewportsUnderstanding 3D Space; Using the Navigation Gizmos; Controlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Enhancing the Viewport; Displaying Materials, Lighting, and Shadows in the Viewport; Working with Viewport Backgrounds; Setting Viewport Visual Style and Appearance; Configuring the Viewport Background; Altering the Viewport Layout; Using Safe Frames; Setting Display Performance; Defining Regions; Viewing Statistics; Configuring the ViewCube and SteeringWheels; Summary
Chapter 3: Working with Files, Importing, and ExportingWorking with 3ds Max Scene Files; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Setting Preferences; Setting General Preferences; Setting File Preferences; Configuring Paths; Setting Interaction Mode; Setting Gamma and Look-Up Table (LUT) Preferences; Setting Rendering and Radiosity Preferences; Setting Animation Preferences; Setting Inverse Kinematics Preferences; Setting Gizmo Preferences; Accessing mental ray Preferences; Setting Global Container Preferences; Setting Help Preferences
SummaryPart II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Selecting System Units; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Using Modeling Helpers; Summary; Chapter 6: Selecting Objects and Using Layers; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Setting Object Properties; Setting Display Properties; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Chapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View
Record Nr. UNINA-9910463164403321
Murdock Kelly  
Indianapolis : , : Wiley, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui